Utility-class vehicles are quite durable, being able to roadkill a few Zombie Hordes before displaying visible signs of damage, or can kill a Juggernaut before being damaged beyond repair. These techniques can be used to complete "Create Diversion" missions, or draw out infestations so that they can be run over more easily. Additionally, the Police Cruiser can turn on its sirens, dramatically increasing the noise distance and alerting all nearby zombies. Performance-class vehicles are much louder than the Economy-class or Utility-class vehicles, so those louder vehicles will attract more zombies to the player's location.Īll cars can honk their horn and flash their headlights in order to attract attention. The amount of noise a vehicle makes also plays into the factor of which car the player chooses. Performance cars accelerate extremely fast and are difficult to control at top speed, by contrast, Economy cars are easier to control but possess lower top speed. All vehicles handle differently based on their class. The vehicles handle more like an arcade experience than a simulation. Currently vehicles use no fuel, despite the description for the Fuel resource. Once a vehicle is destroyed, it is gone for good.įuel consumption did not make it into State of Decay. There are a set number of vehicles that exist in the game world.
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